← 返回岗位列表美国IT/互联网fulltime

高级视觉特效师

雇主

NVIDIA

地点

Remote · 美国

待遇

$面议

截止日期

1月10日

福利
Equity,Benefits

🤖 AI 简历匹配评估

检测你的简历与该岗位的匹配度,免费

免费评估

岗位摘要

Senior Tools Engineer to build Python/Qt tools, DCC integrations, and production pipelines for Light

岗位职责

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years.
It’s a unique legacy of innovation that’s fueled by great technology—and amazing people.
Today, we’re tapping into the unlimited potential of AI to define the next era of computing.
An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world.
Doing what’s never been done before takes vision, innovation, and the world’s best talent.
As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.
Come join the team and see how you can make a lasting impact on the world.
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years.
It’s a unique legacy of innovation that’s fueled by great technology—and amazing people.
NVIDIA is seeking an outstanding Senior Tools Engineer to join our Lightspeed Studios team!
Lightspeed Studios, the team behind NVIDIA’s next-generation tech demos, is dedicated to developing cutting-edge visuals using the latest
NVIDIA rendering technology.
In this role, you’ll help build the tools, pipelines, and workflows that enable artists and developers to create groundbreaking real-time content efficiently and at the highest quality.
At Lightspeed, we work across art and engineering to tackle production problems that emerge while building advanced real-time experiences.
The Senior Tools Engineer will develop production tools across desktop applications, DCCs, and real-time environments, improve how content moves through production, and help artists and engineers iterate faster with reliable, well-designed software.
What you'll be doing:
• Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
• Work directly with artists, technical artists, and engineers to understand production challenges and turn them into practical software solutions.
• Improve existing tools and workflows with a focus on usability, reliability, performance, and iteration speed.
• Develop integrations across DCC applications, production systems, and real-time environments.
• Explore new approaches to content creation and workflow automation, including agentic AI systems that can assist with repetitive or multi-step production tasks.
What we need to see:
• 8
years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development within games, VFX, animation, or real-time production.
• BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
• Strong Python development experience with an understanding of software architecture, debugging, testing, and API design.
• Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
• Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
• Experience developing production integrations or tools for real-time engines such as Unreal Engine.
• Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
• Experience working with artists and translating production requirements into effective technical solutions.
Ways to stand out from the crowd:
• Background with C
application or plugin development.
• Experience building tools and integrations across multiple DCC applications and production systems as well as experience with real-time rendering or game-engine tools development.
• Experience applying machine learning or agentic AI to artist workflows, production automation, or content creation.
• Background with supporting AAA game development or similarly complex real-time production environments.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
The base salary range is 184,000 USD - 287,500 USD.
You will also be eligible for equity and benefits. Applications for this job will be accepted at least until September 20, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.
As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

申请条件

8+ years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development within games, VFX, animation, or real-time production.
BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.

雇主简介

NVIDIA is a technology company that designs GPUs and system-on-chip units for gaming, professional visualization, data centers, and automotive markets. The Physics Simulation Team focuses on physics simulation for robotics learning and evaluation.

对这个岗位感兴趣?

该岗位通过项目服务流程申请,顾问可为您介绍项目详情与申请条件

咨询不收取任何费用,项目顾问将与您联系

申请海外岗位,英文简历符合当地格式规范吗?

AI 自动评估你与该岗位的匹配度,3 分钟出结果

免费评估简历匹配度

数据来源:NVIDIA

岗位信息来源于公开渠道,版权归原作者所有