Meta(Meta Platforms)岗位:Research Scientist Intern, Low-Power Scene Reconstruction for AR/VR Responsibilities
Plan and execute research to advance the state of the art in low-power, real-time scene reconstruction for AR/VR — spanning depth estimation, occlusion, and geometric scene understanding.
Explore the extent to which a shared, learned scene representation can serve multiple downstream consumers at different latency and accuracy points.
Define evaluation methodology and run experiments measuring geometric accuracy, temporal stability, rendering distortion, latency, and compute and power cost on real multi-sensor device captures.
Collaborate with researchers and engineers across the passthrough, scene understanding, and on-device compute teams to assess feasibility within headset and glasses power envelopes.
Document and present findings, and contribute to publications and patents where the results warrant it.
Minimum Qualifications
Currently has, or is in the process of obtaining, a PhD degree in the domain of computer vision, machine learning, computer graphics, robotics, or a related technical field
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment
Knowledge and hands-on experience in at least one of: depth or stereo estimation, 3D reconstruction (TSDF, implicit or neural fields, Gaussian splatting), video or instance segmentation, or neural scene representations
Experience designing and running quantitative experiments, and communicating technical results
Preferred Qualifications
Intent to return to a degree-program after the completion of the internship
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR/ECCV/ICCV,
SIGGRAPH/SIGGRAPH Asia, 3DV, ICLR, NeurIPS, etc
Experience with efficient or on-device inference: quantization, distillation, pruning, or deployment to mobile NPU, DSP or GPU targets
Experience with multi-sensor fusion across heterogeneous sensors — RGB, IR/CV cameras, time-of-flight — including camera calibration and cross-sensor registration
Experience with temporal filtering and state estimation over scene state
Familiarity with AR/VR passthrough, reprojection, occlusion rendering, or SLAM and scene reconstruction
Experience with C++, and with profiling or optimizing real-time computer vision or graphics pipelines
Experience working in a Unix environment
Experience reasoning about compute and power budgets as a first-class design constraint
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For those who live in or expect to work from California if hired for this position, please click here for additional information.
United States of America:$7,650/month to $12,667/month + benefits
Individual compensation is determined by skills, qualifications, experience, and location.
Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable.
In addition to base compensation, Meta offers benefits.
Learn more about benefits at Meta.
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